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Project

Creating Identity for a New Experience

DigitalBrandingIdentityUX/UI

124 identity marks and wayfinding elements, built to give eight distinct worlds inside Universal Epic Universe a consistent visual language.

Role
Project & Product Manager
Client
Universal Destinations & Experiences
Team
Brand, Creative, Vendor
Tools
Workfront, Adobe Suite

The Marks

Dark Universe

2 of 9 marks
Dark Universe logo
Dark Universe
Monsters Unchained: The Frankenstein Experience logo
Monsters Unchained: The Frankenstein Experience

How to Train a Dragon

2 marks
Hiccup's Workshop logo
Hiccup's Workshop
Viking Traders logo
Viking Traders

Celestial Park

2 of 5 marks
Celestial Park logo
Celestial Park
Stardust Racers logo
Stardust Racers

Super Nintendo World

2 of 4 marks
Mario Kart: Bowser's Challenge logo
Mario Kart: Bowser's Challenge
Super Nintendo World land mark logo
Super Nintendo World land mark

The Wizarding World of Harry Potter

2 of 6 marks
Harry Potter and the Battle at the Ministry logo
Harry Potter and the Battle at the Ministry
Le Cirque Arcanus logo
Le Cirque Arcanus

Grouped by park land to show the range across styles — a curated 10 of the 124 total elements, 2 per land. Land assignment for Celestial Park's Guild of Mystics (not pictured here) is inferred from its visual language, not source-confirmed.

Where it shows up

Dark Universe world page shown on desktop, phone, and tablet
Dark Universe world page shown across desktop, phone, and tablet.
Oak & Star Tavern dining page
Oak & Star Tavern dining page
Hiccup's Wing Gliders attraction page
Hiccup's Wing Gliders attraction page

Real content from universalorlando.com, captured 2026-09-02 — not a mockup or stock UI.

Project scope

Developed digital and in-park logos for Universal Epic Universe's applications and screens — rides, restaurants, and storefronts across web, mobile, maps, wayfinding, and printed materials. Every mark had to align to individual brand style guides across multiple IPs (Epic Universe, Dark Universe, Celestial Park, The Wizarding World of Harry Potter, DreamWorks' How to Train a Dragon, Nintendo's Super Nintendo World). The effort extended beyond Epic Universe, refreshing logos across Universal Studios Hollywood, Universal Studios Florida, Islands of Adventure, Volcano Bay, Universal CityWalk (Hollywood and Orlando), and Universal Studios Japan.

I planned a land-by-land reveal, one new land each month from July through November 2024, starting with How to Train Your Dragon – Isle of Berk, to build guest excitement ahead of the park's May 2025 opening. I led the team through the first two sneak peeks and set up the remaining launches.

How to Train a DragonJul 2024
Dark UniverseAug 2024
Celestial ParkSep 2024
Super Nintendo WorldOct 2024
Wizarding World of Harry PotterNov 2024

How I approached it

  • Leveraged a hybrid blend of Agile and Waterfall methodologies to manage the program.
  • Built the master project plan with the creative agency owning logo design.
  • Aligned Business, Production, and Legal/IP on milestone sequencing and launch-priority packages per land.
  • Ran weekly stand-ups and delivery hand-offs with the agency.
  • Led stakeholder and legal review cycles through to final approval.

124

logos and iconography/wayfinding elements delivered across 8 park IPs.

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