124 identity marks and wayfinding elements, built to give eight distinct worlds inside Universal Epic Universe a consistent visual language.
Role
Project & Product Manager
Client
Universal Destinations & Experiences
Team
Brand, Creative, Vendor
Tools
Workfront, Adobe Suite
The Marks
Dark Universe
2 of 9 marks
Dark UniverseMonsters Unchained: The Frankenstein Experience
How to Train a Dragon
2 marks
Hiccup's WorkshopViking Traders
Celestial Park
2 of 5 marks
Celestial ParkStardust Racers
Super Nintendo World
2 of 4 marks
Mario Kart: Bowser's ChallengeSuper Nintendo World land mark
The Wizarding World of Harry Potter
2 of 6 marks
Harry Potter and the Battle at the MinistryLe Cirque Arcanus
Grouped by park land to show the range across styles — a curated 10 of the 124 total elements, 2 per land. Land assignment for Celestial Park's Guild of Mystics (not pictured here) is inferred from its visual language, not source-confirmed.
Where it shows up
Dark Universe world page shown across desktop, phone, and tablet.
Oak & Star Tavern dining page
Hiccup's Wing Gliders attraction page
Real content from universalorlando.com, captured 2026-09-02 — not a mockup or stock UI.
Project scope
Developed digital and in-park logos for Universal Epic Universe's applications and screens — rides, restaurants, and storefronts across web, mobile, maps, wayfinding, and printed materials. Every mark had to align to individual brand style guides across multiple IPs (Epic Universe, Dark Universe, Celestial Park, The Wizarding World of Harry Potter, DreamWorks' How to Train a Dragon, Nintendo's Super Nintendo World). The effort extended beyond Epic Universe, refreshing logos across Universal Studios Hollywood, Universal Studios Florida, Islands of Adventure, Volcano Bay, Universal CityWalk (Hollywood and Orlando), and Universal Studios Japan.
I planned a land-by-land reveal, one new land each month from July through November 2024, starting with How to Train Your Dragon – Isle of Berk, to build guest excitement ahead of the park's May 2025 opening. I led the team through the first two sneak peeks and set up the remaining launches.
How to Train a DragonJul 2024
Dark UniverseAug 2024
Celestial ParkSep 2024
Super Nintendo WorldOct 2024
Wizarding World of Harry PotterNov 2024
How I approached it
Leveraged a hybrid blend of Agile and Waterfall methodologies to manage the program.
Built the master project plan with the creative agency owning logo design.
Aligned Business, Production, and Legal/IP on milestone sequencing and launch-priority packages per land.
Ran weekly stand-ups and delivery hand-offs with the agency.
Led stakeholder and legal review cycles through to final approval.
124
logos and iconography/wayfinding elements delivered across 8 park IPs.